Code Lyoko CCG
Posté: 17 Fév 2008, 09:52
I've been toying with this idea for a while, and before I begin going through and create the cards, I wanted to see if there were enough people here to play a few games as a kind of beta test. Right now, I have a skeleton of the rules enough to write a working version, and I can finish it upon getting someone who could theoretically play it. Here is a preview of the character cards, which are divided into normal and virtualized halves (Jeremie is different of course), and the game is set around Season 3, just to make things easier until I can release a full version. I borrowed themes and mechanics from various games, but the gameplay is simple: two players, with the Hero deck trying to deactivate all 5 towers, and the Xana deck trying to disable all 5 characters. Both sides play various programs and instants that affect the game, and Xana plays 'Dilemmas' that slow or disable characters, and each side has to balance with a limited supply of influence points, which are used to run programs, fight on Lyoko, etc.